First off, I want to be sure you understand this is Tyranid…horde…movement…tactics. These movement types don’t work as well for Ork or Guard or Marine horde. Orks, Guard, and Marines are all geared towards Assault, Shooting, or a combination of both with higher survivability respectively. None of these types of horde have the survival capacity of Tyranids. Tyranids especially can dole out FnP to the necessary units and also have a few ways of producing new units mid-game.
Showing posts with label tyranid. Show all posts
Showing posts with label tyranid. Show all posts
Friday, September 2, 2011
Monday, August 29, 2011
Drumroll Please...
Just thought I might take a moment to introduce myself before I start posting wildly and you're all left sitting there wondering who I am and if I have any credibility.
I have been War gaming for 2 years now this fall. While this may not be a long time to many of you veterans I must say that my first army was Daemonhunters (now Codex: Grey Knights) which in my opinion should have had a stamp across the front cover labeling it “Warhammer 40k: HARD MODE”. Needless to say, I got my face stomped plenty of times before I started winning any games. In an army where your basic troop model is 25 pts and your squad leader is 50 pts base you either learn fast or don’t learn at all. So I quickly began to learn basic and advanced tactica for 40k (some of my first opponents being gojira’s longfang Space Wolves and braverifle’s aptly named “Chester” of Daemons consisting almost completely of Bloodcrushers).
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